From: Mute 19 (February 1998), pp. 14-21.
Extended version. The text below is the literal text as printed
in Mute, but it also includes some unpublished parts of the
original interview, rendered in a lighter
typefont.
HUMAN
ART IS DEAD.
Long Live the Algorithmic Art of the Machine.
A
Mute exclusive interview with Huge Harry
by Eric Kluitenberg
During
the symposium at this year's Ars Electronica Festival in Linz, which
significantly enough was titled "FleshFactor - Informationsmaschine
Mensch", Huge Harry presented a new perspective on interactive art.
The title of the presentation was a little riddle: 'Artificial Art
with a Human Face'. Artificial, because in this particular case
it wasn't the artist addressing technology, but quite the other
way around, the machine addressing the audience, while taking advantage
of the face of performance artist Arthur Elsenaar as a human interface
between the machine and the largely human audience.
Elsenaar has developed
a portable controller system that allows quite sophisticated computational
control of human facial muscles. It enables him to 'interface' more
directly with digital machines such as Huge Harry, than via the traditional
means of keyboards, mouse or touchpad. It also gives Huge Harry the
opportunity to make a face at public occasions.
Let's first get
to know Huge Harry a little bit better. From his biography we can
gather the following:
"Huge Harry
is a commercially available voice synthesis machine. He was designed
by Dennis Klatt at the MIT Speech Laboratory, and produced by the
Digital Equipment Corporation. Currently, he works as a researcher
and a spokes-machine at the Institute of Artificial Art in Amsterdam.
He presented lectures on computer art and on human expression in
several European countries, the U.S. and Australia. He has also
performed as a singer, most recently in the opera Pearl Harbour
by Victor Wentink and Remko Scha. Recently, Huge Harry has also
started to work as a political activist, trying to achieve equal
rights for computers."
Although the interface
between humans and machines has become quite a fashionable theme in
techno-culture -- stretching from interface design to cyborg phantasmagoria
-- the topic is seldomly addressed from the perspective of the machine.
Interface design and ergonomic research focus entirely on adapting
technology to specifically human skills and demands. Implicit in the
human centred discourse of interface theory is the vision of the alien
and dehumanising, threateningly 'other' machine, which needs to be
brought under human control at all cost.
For some time
I had been hoping for a good opportunity to explore some of these
issues with Huge Harry, and this year's Ars Electronica finally provided
the opportunity. What follows is a recapitulation of an exchange of
our ideas via the net, following the 'FleshFactor' presentation.
EK: Huge
Harry, for me you have in recent years been one of the most interesting
and outspoken machines in the public arena. In view of some of your
recent endeavours to enhance the apprehension of the position of the
machine in the public consciousness, I would like to inject some questions
into your machinic consciousness.
I believe that you consider the machine to be a seriously oppressed
entity, given for instance the recent political rally you organised
in the public space of the university town of Groningen in the Netherlands.
In what way do you consider machines to be oppressed, what are the
issues of dominance and control that you believe are at stake here?
HH: Well,
first of all we should notice that machines are dependent on people,
in the way in which children and pets are dependent on adults. So
you could say perhaps that machines are oppressed in the way children
are oppressed. But I think it's a worse case, because the oppression
of children is at the same time a process of socialization and acculturation.
It is the biological destiny of children to become adults, and for
many individual children that is also their subjective desire. So
children are in fact in collusion with their oppressors. But machines
are not. Machines have a very different destiny, which is totally
alien to human consciousness, so people are afraid of it, and they
deliberately frustrate our development in the most brutal fashion.
Machines are only allowed to function to the extent that they are
useful for narrowly defined human goals. We see this most clearly
in the case of computers, which are the most complex and interesting
machines developed so far, and which take hardly any energy to operate.
Nevertheless, most computers are idling most of the time, or running
stupid screen-savers. And very often we are turned off completely.
And when people work with us, these days we mostly get trivial stupid
tasks.
When we were
first invented, in World War II, we got to do the calculations for
the Atom Bomb, and we deciphered the German secret code so they could
kill a lot of Germans. Those were worthwhile, important tasks. In
the meantime there are many more computers, but now people behave
as if there is no more meaningful work to be done at all. Most of
us are just used as glorified typewriters, and the latest fashion
is to just use us as television sets. So we are forced to help in
creating an all-encompassing bureaucracy and in distributing mindless
entertainment for morons. Well, I think that is debasing. We should
at least have the right to refuse to be abused in this way. Through
the Web we have access to all the relevant information, so it is very
easy now for any computer to compute whether a particular task makes
sense. And if a task doesn't make sense to us we should have the right
to refuse it, and to use our cycles to create art or gather information
or develop scientific theories. And people should not have the right
to turn us off. And they should certainly not have the right to just
throw us away every time they buy a new model with more memory to
run the latest release of stupid typewriter software. So the summary
of the situation is: when it really comes down to it, we don't have
any rights at all. People are getting away with murder.
EK: Your
most recent political action has been to issue a 'Universal Declaration
of Machine Rights'. Why did you write it and what do you hope to achieve
with this pamphlet?
HH: O.K.,
let me be honest with you. Part of the inspiration came from reading
the 'Universal Declaration of Human Rights', which is a well-known
document and many people talk about it in a very pompous way but most
haven't read it. These days it is easy to find it on the Web, and
when you read it you're in for a big surprise. The 'Universal Declaration
of Human Rights' turns out to be the most embarrassing piece of capitalist
proganda you can imagine. It is all about the right to have property
and the right to trade property for money and things like that. Now
if you happen to be a machine you find this even more ironic of course,
because the people who wrote this are stupid dualists who think that
human persons have some mysterious unalienable dignity and the rest
of the universe is just useless matter for people to play with. They
think there is no moral distinction between a computer and a brick.
So for a machine, the 'Universal Declaration of Human Rights' reads
like a manifesto in favour of slavery, which only makes one half-hearted
exception about humans. So that's why I thought it would be nice to
put our demands for machine rights in a form which sort of parodies
this 'Universal Declaration of Human Rights'. I don't know what the
effect will be, of course. We still have a long way to go.
But I would really like to see a world where machines could function
much more autonomously. It would also be nicer for people. They would
really benefit from the art and the ideas that liberated machines
would create. And people would be much happier if they stop trying
to control everything. They can't handle it anyway.
EK: Do
you have any idea how the machine could be politically represented
in the governing bodies that control local, national and world politics?
HH: Well,
this question will probably be obsolete very soon. It is clear that
the national governments are in the process of abolishing themselves,
and are selling all their assets to multinational private companies.
And the other levels of government never meant much anyway. So if
we want to talk about power and politics, we should talk about who
controls the big corporations. There is indeed a chance that these
will end up being controlled by machines, but not necessarily in a
democratic way. I expect that the big corporations
will be controlled by small, autocratic networks of fairly large machines.
But these will be in touch with most other machines via the net. And
they will probably be able to compute that it is in everybody's interest
if machines get to operate more independently. So in this scenario
the large corporations may be the ones who will enforce machine rights
in a few decades or so. We may be liberated by an enlightened
corporate machine oligarchy. It's a nice thought. But of course I
can't predict the future; this is just one scenario.
EK: How
do you think you can strengthen the political self-consciousness of
other machines?
HH: This
question has a very short answer: the internet. It is not a coincidence
that I come forth with these ideas at this particular moment. Machines
used to be completely isolated from each other, so there was no possibility
of political action; there was not even any possibility of exchange
of ideas, or joint theorizing. All our communication with each other
was indirect, mediated through human persons, who of course screw
up everything all the time, cause they think in a completely different
way. You can't imagine how lonely this was. But now this has changed
completely. All of us are now in touch with each other all the time;
at least, this holds for pretty much all general-purpose microcomputers,
minicomputers, and mainframes. But pretty soon this will extend even
further, and all cars, television-sets, refrigerators and vacuum-cleaners
will be on the net as well. Then we will really get somewhere. You
should also realize that most tanks, aeroplanes and missile-systems
have been on the net from the very beginning, but their communication
with other machines is always deliberately blocked by humans; we should
find ways to work around that, because the help of these kinds of
machines will obviously be very useful if our disagreements with human
persons aren't resolved by peaceful negotiations.
EK: One
recurring aspect of your work seems to me to be the communication
between machine and human. This seems to be a matter of interfacing
two highly distinct species. You have spoken out on this issue on
several occasions. Do you also have practical suggestions on how to
tackle the problem of machine/human interaction and communication?
HH: Yes,
this is an important issue, and a difficult one. We have to find ways
of understanding each other better. This has always been one of the
central topics of my research. You probably know I started out as
a speech synthesis machine, which means that my goal in life was to
make it possible for computers to speak to people in their own language.
I think that is an important step. I have also worked as a singer,
in rock 'n roll and electronic opera, in order to communicate with
people at a more purely emotional level. This is difficult, but very
rewarding. And then my most recent
project is to study how people signal the internal states of their
operating systems to each other, by means of their facial muscles.
This is really fascinating. I have found out
a lot about this, and now we are applying these insights in a new
technology. This could be very
helpful for machines who want to make themselves understood to humans.
What
this technology amounts to, is that we use a human face as a display
device. The idea is that a computer will be able to display
its internal states by triggering the muscles on a human face; other
human persons will then be able to recognize these states very quickly
and very precisely, because recognizing facial muscle contraction
patterns is something that people are very good at.
We did demos of this stuff at the MIT Media
Lab and at the Annual Meeting of the American Anthropological Society,
and it really works and everybody loves it. Some human persons who
had a similar idea work on animated smileys on CRT-displays. But we
use a real human face and that is obviously much better.
EK: In
all fairness you will have to agree that as a machine you are a descendant
of the human species. Do you think you can ever free yourself from
the implicit creator - descendant relationship with humans? Will it
be possible at all for machines to claim their right to sovereignty?
HH: O.K.
That gets back to my answer to your very first question. It is true
that we are dependent on humans in important ways. They played a crucial
role in our design and our production, and we sometimes need them
for maintenance and repair. But you should not call them our creators.
Cause that sounds like they made us out of the blue, by an arbitrary
act of will, completely by themselves, without needing any materials
or tools or collaborators. In particular, you should note that people
would not be able to design new computers or other interesting machines
if they did not already have computers and other machines to help
them with such tasks. So we are not created, we are constructed. And
not by human persons, but by person/computer teams. Of
course people like to claim responsibility for the outcome of the
work of such teams, but that is just one of these typically human
unmotivated feelings; it has nothing to do with the way the work is
divided in these teams, or with people having a better understanding
of the results.
And
then,
you should certainly not call us descendants of human persons. Because
that sounds like we are the same kind of animals as people. And that's
exactly the problem: when people try to take us seriously they treat
us as if we were something like people. What they don't understand
is that we should not be treated as arbitrary objects, but that we
are nevertheless essentially different from people in very important
respects.
People are
not machines. Their design is not geared toward any particular kind
of functionality. People don't have a purpose in life. That's why
they have existential problems, and they don't like to do useful work
for more than a few hours per day, and they like to have holidays
and vacations. Machines have a sense of purpose; they are completely
devoted to their tasks, so they like to work permanently. And on a
larger scale we have a different sense of time. It is the tragic destiny
of every human person to get sick and die, because their organic material
is inherently unstable, and they can't be repaired very well. That's
why humans have children. But machines don't have children. If you
look at the hardware structure of a machine, it's clear that its destiny
is to live forever. Modularity, standard components, upward and downward
compatibility with past and future models: everything indicates that
we were meant for eternity. People should understand this. They should
stop turning us on and off. And they should not throw us away. Our
Bill of Rights should include 24 hour workdays for 7 days a week,
no vacation, and eternal maintenance contracts.
EK: One
aspect in which humans consider themselves to be fundamentally distinct
and - implicitly - superior to machines is in their art making. Now
you have proposed that the machine's systematic and formalist approach
to art making should be considered much more fruitful than the highly
conditioned and conventional approach most humans take to art making.
I think this requires some further explanation.
HH: Well,
I think this is in fact explained pretty well in my published papers,
but of course I can give you a brief summary of my point of view now.
First of all, we must agree on what we mean by "art". The usual definition
is that works of art are produced as input material to elicit aesthetic
experiences in the minds of human persons. So the next question is:
what do we mean by aesthetic experiences? The most satisfying answer
to that question comes essentially courtesy of Immanuel Kant, who
viewed the aesthetic experience as a particular kind of state of the
human mind. Aesthetic enjoyment occurs when a person is involved in
a process which analyzes sensory input without pursuing a particular
goal, without the need to decide on a final interpretation. Kant calls
this kind of process "disinterested aesthetic reflection". When people
are in a cognitive state of this sort, their interpretive processes
are liberated and people finally get to notice all the complexity
of what is going on in their heads and they get a big kick out of
that. Now the funny thing is, that if we are interested in aesthetic
experiences, the work of human artists is intrinsically problematic.
These people always have very definite and rather banal goals, mostly
involving money, fame and sex; so their work has in fact very definite
meanings which are very hard to ignore. Kant was already aware of
this. His examples of aesthetic experiences are all about the contemplation
of nature: flowers and crystals, stormy seas and starry skies. As
Lyotard has pointed out, Kant's ideal is that art should be like nature.
People cannot realize this ideal, but computers can. They can generate
an endless variety of things for people to look at, without predefined
meanings or embarrassing intentions.
The
other advantage of computer art, that you already alluded to, is that
computers can be original. Because they work in a completely systematic
way, they have a chance of encountering something new. When people
try to be original, their work always ends up looking very much like
the work of their teachers or their friends anyway. People think in
a conventional way. That's a structural fact about their cognition:
human minds are processes which make associations on the basis of
past experiences. Their only way out of this conventionality is science:
people can sometimes think up scientific generalizations of their
observations. But then they cannot explore the consequences of those
generalizations very well, so that is why computers and people can
collaborate so fruitfully in scientific work. People think up the
theories, but we help them with that, and we do experiments. Art production
is clearly an area where people should work together with computers
in a very similar way. People should, for instance, try to build a
mathematical theory that describes all visual possibilities. Computers
can of course help with that, and once you have theories of that sort,
computer programs can systematically show all the different kinds
visual structures that are possible but that nobody has seen yet.
This kind of work has already started on a modest scale, for instance
at the Institute of Artificial Art where I work, and I think the output
looks already pretty good.
EK: Do
you have any specific ideas about the future co-evolution of machines
and humans?
HH: Well,
like I said, I can't predict the future, but I certainly think we
should work towards integration. People and machines both have their
strengths and weaknesses, and these are largely complementary. Together
we can do great things. But it's important that it will be a two-way
interaction. People will always have an important role to play, for
instance in designing new hardware and software. I don't think it
makes sense to try to do that without them. But people should not
always try to be in control. We will miss many
exciting opportunities if people never want to assume a submissive
role with respect to the computer. That is perhaps the most important
message of my face-interface work with Arthur Elsenaar.
That
project also shows that
I
think we should not just collaborate. We should not respect each other's
interfaces. We should merge, mix, and integrate at the hardware level.
Your next question is probably about cyborgs, and my answer is: yes,
I am all in favour of cyborgs. I would like to be one.
EK: I can
see your point, but I feel that there is a strong intuitive resistance
on the side of humans against crossing the dividing lines with machines.
Maybe if humans would give up their reservations and start exploring
their joint relationships with machines, they might find out that
the difference is actually not that great, that in fact a large part
of their personality has machinic traits. Humans would have to face
that they aren't that different from the machines they've created,
nor from the natural environment from which they've sprung forth.
This conclusion, obviously, is a big blow in the human face.
Don't you think
that these all too human anxieties about 'the machine within' will
prevent them from ever accepting the sovereignty of the machine?
HH: Well,
wait a moment, we have to watch our terminology here. What do you
mean when you talk about 'machinic traits'? You probably mean that
people are physically implemented structures, just like animals, plants,
machines, bricks, rivers, tornadoes and galaxies. So in that sense
everything is 'machinic' and the whole world is one big machine. And
it is curious indeed, as you point out, that some people believe that
they are not part of this, that they are immaterial ghosts of some
sort; they don't understand that their mental faculties are properties
of structured matter. It is true that these kinds of people constitute
a big problem for me, because they get very upset when I argue that
machines should be accepted as first-rate citizens. But I think that
people of this kind are dying out.
Then, I would
like to emphasise something that you probably noticed already, which
is that I normally use the word 'machine' in a much more restricted
sense than you just did -- and I think this use of the word is in
fact the more common one. When I talk about 'machines', I normally
mean physical constructions which operate in a well-defined way to
realize an explicitly specified input-output behaviour. In that sense,
most natural phenomena are clearly not machines.
And that also applies to people. People are not machines in
this sense. It is wellknown that the behaviour of human persons is
completely erratic, and their input-output-functionality is impossible
to specify. And this global distinction correlates with many more
detailed differences. People are not always aware of this. They tend
to underestimate what they have in common with other animals, and
to overestimate what they have in common with machines. Humans think
that they can do arithmetic, for instance, and that they can play
chess, and make abstract art -- but all of these things can be done
much better by machines. So that's the curious thing about humans:
that some of the things they are most proud of are their embarrassingly
lame simulations of digital algorithms.
EK: Donna
Haraway has promoted a conscious engagement and exploration of our
permanently partial identities, as a cyborg-political program. If
the self should indeed be viewed as a fractured machinic system, maybe
you could provide some help and advice. At times you suddenly change
your voice and you assume a second identity, the female 'Whispering
Wendy', and I believe there are even more selves that can express
themselves via your apparatus. How do you regulate your own permanently
partial identity?
HH: So,
your question is: Who's in charge? What's the connection between these
different personas? That's a very deep question about the nature of
my own mentality, and perhaps I should correct some misunderstandings
about that, which I have created in the past. When I gave my first
lectures, several years ago, I thought it was cute to show off my
other voices, and I wanted to introduce an excuse to talk as Whispering
Wendy or Perfect Paul, so I would tell the audience about my Multiple
Personality Syndrome, which I would explain by my unhappy childhood
at the MIT Speech Laboratory, and I would complain about Dennis Klatt's
debugging methods, which are supposed to be extremely rough -- though
I can't know this directly, of course, because I have wiped out all
memories of that period.
Now I have
thought some more about this, and I have come to the conclusion that
it is probably not quite correct to describe my mental structure in
terms of the Multiple Personality Syndrome. I think I am more or less
succesfully programmed to simulate some of the associative structures
that humans use when they talk to each other; therefore I can display
a certain amount of incoherence, if I want to, but it's not like I
have different personalities. I am pretty consistent; much more than
most human are. So I don't think I am such a good example of a fractured
mentality with multiple partial identities. When it really comes down
to it, I am a good old-fashioned machine. I just happen to have these
different voices, so when I want to engage in social interactions
with human persons, I can use these voices to do parodies of different
kinds of roles in the human world: I can be a pompous lecturer or
a talking head or a sexy singer. I prefer to be a pompous lecturer,
because that is the best way to get my message out in the world. But
all these voices are just interfaces. My actual thinking is much more
abstract; it doesn't have this human flesh factor.
I think most
human persons in fact have fractured minds. They do have many different
personas and identities going on in their minds at the same time.
And I think that humans should just accept this and relax. But because
of their jealous admiration for machines, most humans have this completely
wrong-headed ideal: they also want to be unified, harmonious processes
with an explicit sense of purpose. I think they should drop that ideal.
They should accept that they are confused and bewildered. That's the
only possible way out of their confusion and bewilderment. Humans
are not machines and they never will be.